Windows and Android: the next live demonstration.
Windows and Android, October 12.
This new operational recording begins with Windows outside the private FrogNet network. Starting the bridge enables a path; the PC becomes a named member. Android joins and the two clients run a live Communicator call.
The latest recording is supplied in the current work record as a transcript. No public playback URL was supplied with it, so this page records the observed sequence without inventing a player link.
| Step | Observed behavior |
|---|---|
| Before the bridge | Ordinary Internet reachability; private FrogNet ping fails. |
| Start membership | Forward-via-hub path appears; private ping and SSH work. |
| Inspect state | PC in /etc/hosts and monitor; live topology map accessible. |
| Add Android | Device in /etc/hosts; Communicator presence and call. |
| Observe call | Displayed 1280×720, 20 fps, roughly 1.2–1.5 Mb/s on the receive-side stats. |
| Stop bridge | Windows private-network access disappears. |
The transport is WireGuard beneath shared-state membership. The call uses the actual RAM and media services on the network. These mechanics remain visible even though the application does not configure them.
| On-camera observation | Result | Context |
|---|---|---|
| runMerge rebuilding the network view | 4.9 s, then 0.79 s | Timed command after removing the hosts file; the second invocation is a repeat run, not a separate failover measurement. |
| Windows–Android call | 1280×720 · 20 fps · roughly 1.2–1.5 Mb/s | Displayed receive-side statistics in this demonstration, not a bidirectional total or a portable bandwidth requirement. |
| System code size | Under 35,000 lines | Reported in the demonstration for the system’s action code. |
| Android application code size | Under 6,000 lines | Reported in the demonstration for the Android app. |
The line counts are reported in the October 12 demonstration, not a fresh source audit. A reproducible LOC comparison requires the checkout, counting tool and exclusions for tests, third-party/vendor code, generated files and build output.